Genetics and Culture: Glossary

 
 
 
 

 

A

   
   
Art

art (ärt) n.

1. Human effort to imitate, supplement, alter, or counteract the work of nature.

2.

  • a. The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium.
  • b. The study of these activities.
  • c. The product of these activities; human works of beauty considered as a group.

3. High quality of conception or execution, as found in works of beauty; aesthetic value.
4. A field or category of art, such as music, ballet, or literature.
5. A nonscientific branch of learning; one of the liberal arts.
6.

  • a. A system of principles and methods employed in the performance of a set of activities: the art of building.
  • b. A trade or craft that applies such a system of principles and methods: the art of the lexicographer.

7.

  • a. Skill that is attained by study, practice, or observation: the art of the baker; the blacksmith's art.
  • b. Skill arising from the exercise of intuitive faculties: “Self-criticism is an art not many are qualified to practice” (Joyce Carol Oates).

8.

  • a. arts Artful devices, stratagems, and tricks.
  • b. Artful contrivance; cunning.

9. Printing. Illustrative material.

Source: http://www.dictionary.com

   
Artist art·ist (ärtst) n.
1. One, such as a painter, sculptor, or writer, who is able by virtue of imagination and talent or skill to create works of aesthetic value, especially in the fine arts.
2. A person whose work shows exceptional creative ability or skill: You are an artist in the kitchen.
3. One, such as an actor or singer, who works in the performing arts.
4. One who is adept at an activity, especially one involving trickery or deceit: a con artist.
[French artiste, from Old French, lettered person, from Medieval Latin artista, from Latin ars, art-, art. See ar- in Indo-European Roots.]
   
     
     
     

 

 

 

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Chimera

Chimera [Chi·mae·ra (k-mîr, k-)] n.
1.
  a. An organism, organ, or part consisting of two or more tissues of different genetic composition, produced as a result of organ transplant, grafting, or genetic engineering.
  b. A substance, such as an antibody, created from the proteins or genes or two different species.
2. An individual who has received a transplant of genetically and immunologically different tissue.
3. A fanciful mental illusion or fabrication.
Source: The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.

chimera \Chime"ra\, n.; pl. Chimeras. [L. chimaera a chimera (in sense 1), Gr. ? a she-goat, a chimera, fr. ? he-goat; cf. Icel. qymbr a yearling ewe.] 1. (Myth.) A monster represented as vomiting flames, and as having the head of a lion, the body of a goat, and the tail of a dragon. ``Dire chimeras and enchanted isles.'' --Milton.
2. A vain, foolish, or incongruous fancy, or creature of the imagination; as, the chimera of an author. --Burke.
Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.

chimera
A modular, X Window System-based World-Wide Web browser for Unix. Chimera uses the Athena widget set so Motif is not needed. Chimera supports forms, inline images, TERM, SOCKS, proxy servers, Gopher, FTP, HTTP and local file accesses. Chimera can be extended using external programs. New protocols can easily be added and alternate image formats can be used for inline images (e.g. PostScript).
Version 1.60 is available for ftp://ftp.cs.unlv.edu/pub/chimera.
Home (http://www.unlv.edu/chimera/)
Chimera runs on Sun SPARC SunOS 4.1.x, IBM RS/6000 AIX 3.2.5, Linux 1.1.x. It should run on anything with X11R[3-6], imake and a C compiler.
(1994-11-08)Source: The Free On-line Dictionary of Computing, © 1993-2001 Denis Howe

   
Culture

cul·ture (klchr) n.

1.

  • a. The totality of socially transmitted behavior patterns, arts, beliefs, institutions, and all other products of human work and thought.
  • b. These patterns, traits, and products considered as the expression of a particular period, class, community, or population: Edwardian culture; Japanese culture; the culture of poverty.
  • c. These patterns, traits, and products considered with respect to a particular category, such as a field, subject, or mode of expression: religious culture in the Middle Ages; musical culture; oral culture.
  • d. The predominating attitudes and behavior that characterize the functioning of a group or organization.

2. Intellectual and artistic activity and the works produced by it.

3.

  • a. Development of the intellect through training or education.
  • b. Enlightenment resulting from such training or education.

4. A high degree of taste and refinement formed by aesthetic and intellectual training.

5. Special training and development: voice culture for singers and actors.

6. The cultivation of soil; tillage.

7. The breeding of animals or growing of plants, especially to produce improved stock.

8. Biology.

  • a. The growing of microorganisms, tissue cells, or other living matter in a specially prepared nutrient medium.
  • b. Such a growth or colony, as of bacteria.tr.v. cul·tured, cul·tur·ing, cul·tures

    1. To cultivate.

    2.

    a. To grow (microorganisms or other living matter) in a specially prepared nutrient medium.

    b. To use (a substance) as a medium for culture: culture milk.

------------------------------------------------------------------------
[Middle English, cultivation, from Old French, from Latin cultra, from cultus, past participle of colere. See cultivate.]

Usage Note: The application of the term culture to the collective attitudes and behavior of corporations arose in business jargon during the late 1980s and early 1990s. Unlike many locutions that emerge in business jargon, it spread to popular use in newspapers and magazines. Few Usage Panelists object to it. Over 80 percent of Panelists accept the sentence The new management style is a reversal of GE's traditional corporate culture, in which virtually everything the company does is measured in some form and filed away somewhere. · Ever since C.P. Snow wrote of the gap between “the two cultures” (the humanities and science) in the 1950s, the notion that culture can refer to smaller segments of society has seemed implicit. Its usage in the corporate world may also have been facilitated by increased awareness of the importance of genuine cultural differences in a global economy, as between Americans and the Japanese, that have a broad effect on business practices.

Source: The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
------------------------------------------------------------------------

culture n 1: a particular civilization at a particular stage

2: the tastes in art and manners that are favored by a social group

3: all the knowledge and values shared by a society [syn: acculturation]

4: (biology) the growing of microorganisms in a nutrient medium (such as gelatin or agar); "the culture of cells in a Petri dish"

5: the raising of plants or animals: "the culture of oysters"
Source: WordNet ® 1.6, © 1997 Princeton University

   
Culture

culture n

1: a particular civilization at a particular stage

2: the tastes in art and manners that are favored by a social group

3: all the knowledge and values shared by a society [syn: acculturation]

4: (biology) the growing of microorganisms in a nutrient medium (such as gelatin or agar); "the culture of cells in a Petri dish"

5: the raising of plants or animals: "the culture of oysters"
Source: WordNet ® 1.6, © 1997 Princeton University

   
     
     

 

D

   
Development Organismal, biological development: The process by which an egg grows in to an individual adult of a species. BY the mid-twentieth century, this process was still not completely known. The process of development itself is seen to have arisen as the result of natural selection acting over countless generations. The mechanisms by which genes lead to the formation of adults from egg/sperm is not resolved completely. [1]
   
     
   
     

 

E

   
Epigenesis   A theory of the origin of organisms prevalent in the later eigtheenth and early ninetheenth centuies where by complex organisms were formed from simple components via the procses of epigenesis. Each individual of the species was formed from new parts which formed over time as the egg grew in to an adult. A vital force was posited to account for the making of organisms according to this theory.
   
Evolution A process in which a population of individuals may change over many generations.[1]
   
     

 

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Interactive  

[in·ter·ac·tive (ntr-ktv) ]
adj.
1. Acting or capable of acting on each other.
2. Computer Science. Of or relating to a two-way electronic or communications
system in which response is direct and continual.
3. Of, relating to, or being a form of television entertainment in which the signal activates electronic apparatus in the viewer's home or the viewer uses the apparatus to affect events on the screen, or both. (http://www.dictionary.com)

<programming> A term describing a program whose input and output are interleaved, like a conversation, allowing the user's input to depend on earlier output from the same run. The interaction with the user is usually conducted through either a text-based interface or a graphical user interface. Other kinds of interface, e.g. using speech recognition and/or speech synthesis, are also possible. This is in contrast to batch processing where all the input is prepared before the program runs and so cannot depend on the program's output.(http://www.dictionary.com)

   
     
   
     

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Media Art   Art form that makes use of electronic equipment, computing and new communication technologies. Technology and its various processes are used in unusual ways to produce works of art. Media artists work in experimental cinema, video, holography, computer graphics, copy art and wired art, among other forms. They create multimedia and interactive installations and they use computers, fax machines and satellites. This genre also includes avant-garde radio and television producers, as well as musicians whose compositions, recordings or concerts involve electronic or digital equipment. (New Media Dictionary: http://mitpress.mit.edu/e-journals/LEA/NMD/nmdhome.html )
   
Meme  

meme (mm)
n.
A unit of cultural information, such as a cultural practice or idea, that is transmitted verbally or by repeated action from one mind to another. [Shortening (modeled on gene), of mimeme from Greek mimma, something imitated, from mimeisthai, to imitate. See mimesis.]

meme
<philosophy> /meem/ [By analogy with "gene"] Richard Dawkins's term for an idea considered as a replicator, especially with the connotation that memes parasitise people into propagating them much as viruses do.

Memes can be considered the unit of cultural evolution. Ideas can evolve in a way analogous to biological evolution. Some ideas survive better than others; ideas can mutate through, for example, misunderstandings; and two ideas can recombine to produce a new idea involving elements of each parent idea.

The term is used especially in the phrase "meme complex" denoting a group of mutually supporting memes that form an organised belief system, such as a religion. However, "meme" is often misused to mean "meme complex".

Use of the term connotes acceptance of the idea that in humans (and presumably other tool- and language-using sophonts) cultural evolution by selection of adaptive ideas has become more important than biological evolution by selection of hereditary traits. Hackers find this idea congenial for tolerably obvious reasons.

-meme /meem/ n. [coined by analogy with `gene', by Richard Dawkins] An idea considered as a replicator, esp. with the connotation that memes parasitize people into propagating them much as viruses do. Used esp. in the phrase `meme complex' denoting a group of mutually supporting memes that form an organized belief system, such as a religion. This lexicon is an (epidemiological) vector of the `hacker subculture' meme complex; each entry might be considered a meme. However, `meme' is often misused to mean `meme complex'. Use of the term connotes acceptance of the idea that in humans (and presumably other tool- and language-using sophonts) cultural evolution by selection of adaptive ideas has superseded biological evolution by selection of hereditary traits. Hackers find this idea congenial for tolerably obvious reasons. Source: Jargon File 4.2.0

Source: The Free On-line Dictionary of Computing, © 1993-2001 Denis Howe and http://www.dictionary.com

   
     
Memetic algorithm

A genetic algorithm or evolutionary algorithm which includes a non-genentic local search to improve genotypes. The term comes from the Richard Dawkin's term "meme".One big difference between memes and genes is that memes are processed and possibly improved by the people that hold them - something that cannot happen to genes. It is this advantage that the memetic algorithm has over simple genetic or evolutionary algorithms. These algorithms are useful in solving complex problems, such as the "Traveling Salesman Problem," which involves finding the shortest path through a large number of nodes, or in creating artificial life to test evolutionary theories. Memetic algorithms are one kind of metaheuristic. UNLP memetic algorithms home page (http://www.ing.unlp.edu.ar/cetad/mos/memetic_home.html). (07 July 1997)

Source: http://www.dictionary.com/cgi-bin/dict.pl?term=memetic%20algorithm

     
     
Multimedia   An artist-created installation and communication in which more than one technology is used and where interactivity is not essential. There are two main trends. The first is hypermedia, which focuses on data banks and text-, image-, and sound-processing, as well as the integration of various media. It is used mainly in business, education and medicine. Hypermedia environments usually involve a computer with a large amount of RAM (random access memory). The system consists of a monitor to display text, graphics and video images; a mouse; a keyboard; and sometimes a touch screen. The system must be capable of playing and digitizing sounds. The computer is connected to a CD-i (interactive compact disc player), a videodisc player, a fax machine, a modem and sometimes a videoconferencing system. All these systems use a storage device, such as a CD-ROM. Although an increasing number of artists are using such hypermedia platforms, most artists interested in multimedia are involved in the second trend, creating environments that make use of many different technologies, without resorting to or accessing data banks. Artists working within this trend produce multi-sensory works by linking cameras, printers, sensors, projectors, computers and various types of devices. Interactivity in a multimedia environment is different from the interactive relationship created in a virtual-reality environment. In multimedia, interaction is physical: users are outside the unit and press a button or their body heat or movements trigger a reaction. With virtual reality, often there is immersion---the user's senses are completely immersed in stimuli created by the unit. The term was used by the American Stanley Gibb in 1973 to describe works that combine images, sounds, blocking, etc. In 1958, during the Brussels World Exhibition, a group of Czech artists presented Lanterna Magika. The production included "performers," music and the projection of slides and film images, thereby fulfilling the definition of multimedia. (New Media Dictionary: http://mitpress.mit.edu/e-journals/LEA/NMD/nmdhome.html )
   
     
     

 

N

   
Natural Selection Theory generated by Charles Darwin and Alfred Russel Wallace in the nineteenth century to account for the generation and variety of species of organisms. It has "three premises. (1) Individual members of a species vary to some extent from one to another...(2) Much of the variation between individuals is hereditary, passed from one generation to the next....this depends on the transmission of hereditary factors - genes...(3) Organisms have an excessive rate of reproduction, tending to produce more offspring than can possibly be sustained by their environment, with the inevitable result that many of them will die. If these three premises are true, the process of natural selection will occur in the following way. In every generation only a selection of individuals in a population will live to survive and reproduce. This selection will not be completely random but will favour individuals with certain characteristics...Now because individual variation is to some extent hereditary, individuals that finally make it to reproduce will pass some of their characteristics on to the next generation. This means that the characters that favoured an individual's chance of survival and reproduction will also be the ones that tend to be passed on. Repeating this process over many generations, with heritable variation arising and being selected every time, organisms will tend to evolve features that favour their survival and reproduction in the environment: in other words adaptations." Used primarily as a process of explaining evolution. [1]
   
     
   
     

 

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Preformation   A theory of the origin of organisms prevalent in the seventeenth and eighteenth centuries whereby organisms did not make themselves. Instead, it was believed that there had been an individual of each species of animal or plant containing all the the other individuals of the same species that would ever live. These future generations of individuals were believed to be nested miniatures within the mother's ova. Later when spermatozoa were discovered, it was thought that they carried the miniatures of all future generations. The miniatures of future generations were thought to be in either the mother or the father, but not in both simultaneously. The original creation of all the miniature beings representing all future generations was attributed to God. Once created by God, the organisms were thought to develop according to simple laws, much like mechanical processes, and according to geometric laws. [1]
   
     
   
     

 

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Science  

Science \Sci"ence\, n. [F., fr. L. scientia, fr. sciens, -entis, p. pr. of scire to know. Cf. Conscience, Conscious, Nice.]

1. Knowledge; knowledge of principles and causes; ascertained truth of facts.

2. Accumulated and established knowledge, which has been systematized and formulated with reference to the discovery of general truths or the operation of general laws; knowledge classified and made available in work, life, or the search for truth; comprehensive, profound, or philosophical knowledge.

3. Especially, such knowledge when it relates to the physical world and its phenomena, the nature, constitution, and forces of matter, the qualities and functions of living tissues, etc.; -- called also natural science, and physical science.

4. Any branch or department of systematized knowledge considered as a distinct field of investigation or object of study; as, the science of astronomy, of chemistry, or of mind.

Note: The ancients reckoned seven sciences, namely, grammar, rhetoric, logic, arithmetic, music, geometry, and astronomy; -- the first three being included in the Trivium, the remaining four in the Quadrivium.

5. Art, skill, or expertness, regarded as the result of knowledge of laws and principles.

Note: Science is applied or pure. Applied science is a knowledge of facts, events, or phenomena, as explained, accounted for, or produced, by means of powers, causes, or laws. Pure science is the knowledge of these powers, causes, or laws, considered apart, or as pure from all applications. Both these terms have a similar and special signification when applied to the science of quantity; as, the applied and pure mathematics. Exact science is knowledge so systematized that prediction and verification, by measurement, experiment, observation, etc., are possible. The mathematical and physical sciences are called the exact sciences.

Comparative sciences, Inductive sciences. See under Comparative, and Inductive.

Syn: Literature; art; knowledge.
Usage: Science, Literature, Art. Science is literally knowledge, but more usually denotes a systematic and orderly arrangement of knowledge. In a more distinctive sense, science embraces those branches of knowledge of which the subject-matter is either ultimate principles, or facts as explained by principles or laws thus arranged in natural order. The term literature sometimes denotes all compositions not embraced under science, but usually confined to the belles-lettres. [See Literature.] Art is that which depends on practice and skill in performance.

``In science, scimus ut sciamus; in art, scimus ut producamus. And, therefore, science and art may be said to be investigations of truth; but one, science, inquires for the sake of knowledge; the other, art, for the sake of production; and hence science is more concerned with the higher truths, art with the lower; and science never is engaged, as art is, in productive application. And the most perfect state of science, therefore, will be the most high and accurate inquiry;the perfection of art will be the most apt and efficient system of rules; art always throwing itself into the form of rules.'' --Karslake.
Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.
------------------------------------------------------------------------science \Sci"ence\, v. t. To cause to become versed in science; to make skilled; to instruct. [R.] --Francis.
Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.

   
Science  

science n

1: any domain of knowledge accumulated by systematic study and organized by general principles; "mathematics is important for science" [syn: scientific knowledge]

2: a particular branch of scientific knowledge; "the science of genetics" [syn: scientific discipline]

3: ability to produce solutions in some problem domain; "the skill of a well-trained boxer"; "the science of pugilism" [syn: skill]
Source: WordNet ® 1.6, © 1997 Princeton University

   
Spontaneous Generation   A theory for the formation of organisms prevalent during the seventeenth century whereby organisms were generated by a vital force that was able to assemble and organize inanimate matter in to living things, and generating life from matter. It took the work of Louis Pasteur in the late nineteenth century to disprove the theory of spontaneous generation. [1]
   
     
     

 

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Xenotransplation   The transfer of cells and organs from one species into another.E.g. from animals to humans. For more information on the history of xenotransplantation: http://news.bbc.co.uk/hi/english/sci/tech/newsid_425000/425120.stm or see web archive
   
     
   
     

 

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  References      
 
[1]
  Coen, Enrico, "The Art of Genes: How Organisms Make Themselves," Oxford University Press, 1999
[2]
  The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
[3]
   
[4]