Projects
|
|
|
|
|
|
|
|
Design
by Sequence
Horror
DNA
More about this project
|
|
|
|
|
|
|
|
|
Genetic
Art Proposal
"Title"
More
about this project
|
|
|
|
|
|
|
Ideas
|
|
|
|
|
Some
of my links on the topic of genetic arts:
|
|
|
Central Park Media. 2003.
https://secure.centralparkmedia.com/cpmdb/cfcpm.cfm?Cat=USMD_2232
There is a movie (anime) that’s
called DNA2: Metamorphosis. I see this as the ultimate blending of
art and science. The media, especially, movies are the main directors
or reflectors (however you see it) of culture and society. Now, movies
about changing DNA are in store. This is becoming almost a fact of
life. The concept of DNA as a malleable substance is becoming more
and more of popular culture. I find this an interesting trend and
definitely something to explore further. |
|
|
|
|
|
I started out with "genomic
psychology," followed a bunch of links and found these two
interesting sites.
Curtis, Dave. Home Page (lecture notes!).
October 2002.
http://www.mds.qmw.ac.uk/statgen/dcurtis/lectures/pgenfunc.html
This attempts to explain psychiatric
“disorders” in terms of DNA and presents it as a possibly
curable disease. For some reason I find something very wrong with
that. The more we as a society try to “fix” or “cure”
something, the more we medicalize and commodify traits that range
away from the accepted “norm.” But I still it is an
important perspective to see, and it helped me formulate new ideas
of criticizing art ( it is the easiest art to do).
Louise, Renee T., and Ruth M. Sprague,
Ph.D. GenderGappers. 1998.
http://www.gendergappers.org/1998-049.htm
This site features an extremely interesting
interview with Tom Wolfe. It discusses views and current research
on the notion that men and women are “wired” differently
and this compels them to act differently, ie gender roles. It also
relates these topics to politicians and their behavior. This was
definitely one of the most interesting combinations of science,
behavior and art. |
|
|
|
|
|
Silvia, Sharon. “Genetic
Memory as Art -- Part 3: Mutation.” 2001. http://arttech.about.com/library/weekly/aa031401c.htm
This article talks about expressing mutations
in DNA through different types of art. It gives a history of different
artists, hoe they went about creating their mutant art, and the media
and methods they used. This was particularly interesting to me because
I will express mutations in DNA sequence in my art and it gave a lot
of ideas about the different ways to do that. For example there was
a great example of Edward Steichen, who created mutant plants and
displayed them in a museum, and there were many examples using photography,
which will be my media. |
|
|
|
|
|
Key words: Game Theory
Shor, Mike. Owen Graduate School of Management at Vanderbilt University.
Game Theory. http://www.gametheory.net
This site provides information, history,
lectures, and examples of game theory. This is important to me because
I want to research game theory and see if I can apply it to the “randomness”
of genetic mutations or the genome that an individual gets. I want
to create a slot machine type of game that would mimic/represent the
randomness and non-randomness associated with genetic acquisition
to show that “bad” genomes are just as natural as the
“good” ones and that, just like in Vegas, you can’t
always chose the “winning” machine or genome. I want to
create a sort of game of life that is associate with semi-predictable
chance. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|