Nady Nikonova :: Projects and Ideas

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Projects

 

 

   
 

Design by Sequence

“Horror DNA”
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Genetic Art Proposal

"Title"
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Ideas

   
   

Some of my links on the topic of genetic arts:

    Central Park Media. 2003.
https://secure.centralparkmedia.com/cpmdb/cfcpm.cfm?Cat=USMD_2232
There is a movie (anime) that’s called DNA2: Metamorphosis. I see this as the ultimate blending of art and science. The media, especially, movies are the main directors or reflectors (however you see it) of culture and society. Now, movies about changing DNA are in store. This is becoming almost a fact of life. The concept of DNA as a malleable substance is becoming more and more of popular culture. I find this an interesting trend and definitely something to explore further.
   

   

I started out with "genomic psychology," followed a bunch of links and found these two interesting sites.
Curtis, Dave. Home Page (lecture notes!). October 2002.
http://www.mds.qmw.ac.uk/statgen/dcurtis/lectures/pgenfunc.html
This attempts to explain psychiatric “disorders” in terms of DNA and presents it as a possibly curable disease. For some reason I find something very wrong with that. The more we as a society try to “fix” or “cure” something, the more we medicalize and commodify traits that range away from the accepted “norm.” But I still it is an important perspective to see, and it helped me formulate new ideas of criticizing art ( it is the easiest art to do).

Louise, Renee T., and Ruth M. Sprague, Ph.D. GenderGappers. 1998.
http://www.gendergappers.org/1998-049.htm
This site features an extremely interesting interview with Tom Wolfe. It discusses views and current research on the notion that men and women are “wired” differently and this compels them to act differently, ie gender roles. It also relates these topics to politicians and their behavior. This was definitely one of the most interesting combinations of science, behavior and art.

     
    Silvia, Sharon. “Genetic Memory as Art -- Part 3: Mutation.” 2001. http://arttech.about.com/library/weekly/aa031401c.htm
This article talks about expressing mutations in DNA through different types of art. It gives a history of different artists, hoe they went about creating their mutant art, and the media and methods they used. This was particularly interesting to me because I will express mutations in DNA sequence in my art and it gave a lot of ideas about the different ways to do that. For example there was a great example of Edward Steichen, who created mutant plants and displayed them in a museum, and there were many examples using photography, which will be my media.
     
    Key words: Game Theory
Shor, Mike. Owen Graduate School of Management at Vanderbilt University. Game Theory.
http://www.gametheory.net
This site provides information, history, lectures, and examples of game theory. This is important to me because I want to research game theory and see if I can apply it to the “randomness” of genetic mutations or the genome that an individual gets. I want to create a slot machine type of game that would mimic/represent the randomness and non-randomness associated with genetic acquisition to show that “bad” genomes are just as natural as the “good” ones and that, just like in Vegas, you can’t always chose the “winning” machine or genome. I want to create a sort of game of life that is associate with semi-predictable chance.